Starcraft 2 how much data




















If you have a fast connection there should be no reason for network slow down. But check your system specs if it if at least fall within the minimum to run Starcraft 2 specially the processor and video hardware. This answer closely relates to:. Hi there! My friend used his phone and play for about 3 hours and used a little over mb. It really depends on your internet speed, the pages you browse and the videos you stream. The tel company has cheated you i guess.

I think it is not enough for you. It depends how you use your internet. Add Your Answer How much internet data does starcraft 2 use per hour? How much data does blade and soul use per hour on average? I dont have uncapped internet and would simply like to have an estimate of the data used to play blade and soul per hour.

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Any advice on getting into adbo…. Playing StarCraft well without…. Customize Sidebar How much bandwidth does StarCraft 2 use? Post a Reply. Specifically 1v1 multiplayer. Let's say I'm playing on NA against another opponent from NA, how much streamed internet does that match take up while its being played?

Does anyone know the exact numbers it takes for a game like that to occur with no lag in ping, download, and upload? RTS games in general have very limited internet use. I think this may also have been one of the reasons that RTS became wildly popular online in the early 00's.

Now this had more to do with the insufficient way the other program functioned, but it's a fair example. You can use 'Wireshark' to see how much data you use. You can also just open the task manager and go to the network tab. That's just a basic display and it doesn't tell you utilization per program, but you have a pretty good idea if you're on desktop and it says a consistent 0. The more random stuff on your PC using internet bandwidth especially inconsistently the harder it is to be able to quickly glance at that tab and see load from a specific program.

Since there's some latency involved and it would be weird to be dancing between almost zero latency and 50ms depending randomly if you clicked right before the tick or right after i think they buffer commands by 1 tick or so, so there's a lag of about ms 0.

Having a ping of instead of can make it feel like a very different game, where you get a lot less "but i totally shot him first! With the same difference in an rts though, 50 ping instead of - since your commands are being delayed by ms anyway, it'd be a ms delay vs a ms delay - only 1. It does vary by engine, but a lot of RTS's use that model i assume. Heroes of the Storm also uses it - which is disappointing - it naturally can't be as responsive as League of Legends for example due to that.

There are some other negative effects - while it uses less bandwidth, it has higher CPU load - massively higher in some cases - and since a lot of simulation has to be done on ticks, there are slight spikes in latency on your system not internet latency and loss of visual smoothness whenever those ticks happen, because CPU load spikes momentarily and one frame gets delayed. You need a system more powerful than you would expect to mitigate those spikes - you might need as much as fps for it to be as good as a constant 60fps on a 60hz screen, and being at 80fps for example would show visual stutters over 20 times per second coinciding with hardware lag spikes.

Not only that, those high framerates are simply not sustainable - much of the processing is done on one thread and it becomes a very high load when lots of units are involved, even on heroes of the storm there are issues there on the best processors, so you can't simply overpower the problem and get your responsiveness and smoothness back. Overall i feel that blizzard took a compromise here that was bad for playability - they didn't have a MOBA engine, they took the sc2 engine and repurposed it instead of building one - and as a direct result, both performance and responsiveness was compromised on both low and ultra high end systems - even if many of the positive features are intact.

How much bandwidth does Starcraft use? What specs do I need to run Starcraft 2? Can my computer run Starcraft 2? What Laptop can play StarCraft 2?

Is StarCraft 2 a demanding game? What i want to know is on medium quality, about how much bandwidth does an average 2v2 game require? Say average lasts 20 minutes? It's a major burn because im on the seventh floor [top floor] and i have to go all the way downstairs into the lobby to get unmonitored and unlimited internet, but they only have chairs User Info: pr0adam pr0adam 11 years ago 4 Thats really unfortunate, my university Stony Brook block torrents, but thats somewhat understandable because of the legal issues that are associated with them.

User Info: 06blkredline 06blkredline 11 years ago 5 10 GB Download? User Info: bergen7 bergen7 11 years ago 9 Shouldn't be a problem at all but wow User Info: Z11DragonOps Z11DragonOps Topic Creator 11 years ago 10 Yeah, i've actually used up my first of three infractions on the first week because me n my gf are long distance and we ichatted and i shot right over that because i hadn't put a limit on the data sent per second.

Do you guys trust "Activision Blizzard" with a new Starcraft game? Guide: How to get better at Starcraft II. What is the difference between Helping the Protoss or Dr. Tech Support. No skirmish mode?



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